CD is the drag coefficient, ρ is the density of the medium (air), A is the cross-sectional area of the object, and v is the velocity.
To understand how the trajectory of an object depends on its initial velocity, and to understand how air resistance affects the trajectory. For this problem, use the PhET simulation Projectile Motion. This simulation allows you to fire an object from a cannon, see its trajectory, and measure its range and hang time (the amount of time in the air). Click to launch video simulation Start the simulation. Press Fire to launch an object. You can choose the object by clicking on one of the objects in the scroll-down menu at top right (a cannonball is not among the choices). To adjust the cannon barrel’s angle, click and drag on it or type in a numerical value (in degrees). You can also adjust the speed, mass, and diameter of the object by typing in values. Clicking Air Resistance displays settings for (1) the drag coefficient and (2) the altitude (which controls the air density). For this tutorial, we will use an altitude of zero (sea level) and let the drag coefficient be automatically set when the object is chosen. Play around with the simulation. When you are done, click Erase and select a baseball prior to beginning Part A. Leave Air Resistance unchecked.
Notice that you can adjust the diameter (and mass) of any object (e.g., you can make a really big baseball). What happens to the trajectory (with air resistance on) when you increase the diameter while keeping the mass constant?
Frequently Asked Questions
What scientific concept do you need to know in order to solve this problem?
Our tutors have indicated that to solve this problem you will need to apply the Projectile Motion: Positive Launch concept. If you need more Projectile Motion: Positive Launch practice, you can also practice Projectile Motion: Positive Launch practice problems.