# Problem: To understand how the trajectory of an object depends on its initial velocity, and to understand how air resistance affects the trajectory. For this problem, use the PhET simulation Projectile Motion. This simulation allows you to fire an object from a cannon, see its trajectory, and measure its range and hang time (the amount of time in the air). Click to launch video simulation Start the simulation. Press Fire to launch an object. You can choose the object by clicking on one of the objects in the scroll-down menu at top right (a cannonball is not among the choices). To adjust the cannon barrel’s angle, click and drag on it or type in a numerical value (in degrees). You can also adjust the speed, mass, and diameter of the object by typing in values. Clicking Air Resistance displays settings for (1) the drag coefficient and (2) the altitude (which controls the air density). For this tutorial, we will use an altitude of zero (sea level) and let the drag coefficient be automatically set when the object is chosen. Play around with the simulation. When you are done, click Erase and select a baseball prior to beginning Part A. Leave Air Resistance unchecked. When the baseball is shot straight upward with an initial speed of 20 m/s, what is the maximum height above its initial location? (Note that the ball’s initial height is denoted by the horizontal white line. It is initially 1.2 m above the ground. The yellow box that is below the target on the grass is measuring tape that should be used for this part.) Express your answer with appropriate units.

###### FREE Expert Solution

Uniform accelerated motion (UAM) equations:

• hmax = Δy = ?
• v0,y = 20 m/s
• vf,y = 0 m/s
• g = 9.8 m/s2

Using the fourth UAM equation:

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###### Problem Details

To understand how the trajectory of an object depends on its initial velocity, and to understand how air resistance affects the trajectory. For this problem, use the PhET simulation Projectile Motion. This simulation allows you to fire an object from a cannon, see its trajectory, and measure its range and hang time (the amount of time in the air). Click to launch video simulation Start the simulation. Press Fire to launch an object. You can choose the object by clicking on one of the objects in the scroll-down menu at top right (a cannonball is not among the choices). To adjust the cannon barrel’s angle, click and drag on it or type in a numerical value (in degrees). You can also adjust the speed, mass, and diameter of the object by typing in values. Clicking Air Resistance displays settings for (1) the drag coefficient and (2) the altitude (which controls the air density). For this tutorial, we will use an altitude of zero (sea level) and let the drag coefficient be automatically set when the object is chosen. Play around with the simulation. When you are done, click Erase and select a baseball prior to beginning Part A. Leave Air Resistance unchecked.

When the baseball is shot straight upward with an initial speed of 20 m/s, what is the maximum height above its initial location? (Note that the ball’s initial height is denoted by the horizontal white line. It is initially 1.2 m above the ground. The yellow box that is below the target on the grass is measuring tape that should be used for this part.) Express your answer with appropriate units.